Goal: work as much DX as possible before the timer runs out. The map shows where signals are coming from, but the panadapter is where you actually make the catch.
The game uses a simplified propagation model. Live retrieves current solar/geomagnetic values through the DX Hunter service, while the other settings force quieter, stronger, stormier or specialist conditions. In Greyline Challenge, your saved QTH and local dawn/dusk timing matter much more than in the other modes.
SFX are generated locally by the application. The Vol control adjusts the complete radio mix by ยฑ6 dB while preserving the relative hiss and effect levels. For the rare M7SQI event, the game uses m7sqi_au.mp3 โ an actual recording of M7SQI received in Australia via SDR, i.e. genuine long-path DX and a perfectly respectable excuse for modest boasting.
DX Hunter stores QTH, scores, logbook, awards and selected settings locally on your device. Live propagation and OpenStreetMap tiles require ordinary internet requests, but DX Hunter does not upload your saved QTH, scores or logbook with those requests. No advertising, analytics or user profiling is built into the application.
ยฉ 2026 Steve MacDonald-Brown (M7SQI) โ Released March 2026. DX HUNTER concept, gameplay, design, and implementation are original work.
DX Hunter is free software under the GNU GPL version 3. Separate commercial/proprietary licensing is available from the author.
Each successful catch starts with a base score, then bonuses are added for distance and weak signals. That subtotal is multiplied by rarity, and finally any special bonuses or penalties are applied.
Score = round((10 + distance bonus + weak-signal bonus) ร rarity)
After the base, distance, and weak-signal bonus are added together, the result is multiplied by a rarity value. Nearby/common regions score less; rarer DX regions score more.
Ghost signals are designed as risky targets. Most are false decodes or phantom traces and will punish the gamble, but the rare genuine ghost can pay out very handsomely.
In short: penalties scale with success, so sloppy operating becomes more expensive once your score climbs.
Actual scores vary widely due to distance, signal strength, rarity, combo bonuses, special events, and scaling penalties.
Precision and timing matter more than speed alone.
Adjust the complete DX Hunter radio mix. 0 dB is the original/default level.
Range: โ6 dB to +6 dB. The setting is saved locally.
Set the station location used for propagation, distance, greyline calculations and scoring. The setting is stored locally on this device.
Entering a locator fills the latitude and longitude with the centre of that Maidenhead square. You can fine-tune those coordinates before saving if desired.
Your saved QTH remains on this device and is not sent to the DX Hunter server.
DX Hunter is designed to keep gameplay data on your own device. It does not include advertising, analytics, cross-site tracking or user profiling.
Live Conditions connects to the DX Hunter service at macalchemist.net to obtain current propagation data. Your saved QTH, scores, logbook and awards are not included in that request.
The map obtains map tiles from OpenStreetMap. As with normal internet connections, remote services can receive ordinary technical connection information such as your IP address.
The Desktop Edition does not use browser GPS/geolocation or an IP-location service. Your station location is the QTH you choose in the ๐ QTH dialog, and it remains in local application storage.
The Reset/Clear controls remove the corresponding leaderboard, logbook or awards data. The QTH dialog can clear the saved station location. Application storage can also be removed manually from your operating system if you want a completely fresh start.
No privacy statement can prevent the normal network metadata associated with contacting an internet service; this notice describes what DX Hunter itself intentionally stores and sends.
Copyright ยฉ 2026 Steve MacDonald-Brown (M7SQI).
DX Hunter is free software: you may redistribute it and/or modify it under the terms of the GNU General Public License, version 3, as published by the Free Software Foundation.
DX Hunter is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the accompanying LICENSE file for the full GPLv3 text.
Separate commercial/proprietary licensing is available from the author.
The distribution includes a THIRD_PARTY_LICENSES.txt file with further details and source/licence references. Third-party components remain under their own licences.
DX Hunter is an amateur-radio DX simulation game built around real operating ideas rather than pure arcade reflexes. The map shows where signals are coming from, but the panadapter is where you actually make the catch.
The game draws on genuine amateur radio themes including pile-ups, split operation, greyline-favoured paths, DXpeditions, maritime mobile stations, weak-signal work, and the occasional dubious ghost trace that probably should have stayed in the noise.
It is designed to be both entertaining and lightly educational: experienced operators should recognise the logic, while newcomers can get a feel for timing, band choice, propagation mood, and DX risk-versus-reward without needing a tower, amplifier, or forgiving neighbours.
Desktop Edition 1.0 packages the DX Hunter V6.3 game in a native desktop window. QTH, scores, awards, logbook and selected settings are stored locally. Internet access is used only for features such as live propagation data and OpenStreetMap tiles; no advertising or analytics are built in.
ยฉ 2026 Steve MacDonald-Brown (M7SQI) โ Released March 2026. DX HUNTER concept, gameplay, design, and implementation are original work.
No antennas, amplifiers, or HOA approval required.
Bug reports, feedback, or propagation anomalies โ QSL via DX-Hunter [at] macalchemist [dot] net (direct preferred)